Re: ПОМОГИТЕ!!! Энти дверь не отображается!!!!
нет, я просто созадл энти переделал его в prop_static в поле ворлд модель выбрал модель двери нужной вот лог
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** Executing...
** Command: "D:\Games\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "D:\Games\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\Татьяна\Documents\good1.vmf"
Valve Software - vbsp.exe (Aug 30 2013)
4 threads
materialPath: D:\Games\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials
Loading C:\Users\Татьяна\Documents\good1.vmf
Could not locate 'GameData' key in d:\games\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_breakable (295.50 -342.50 192.50) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (35003 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! To use model "models/props_doors/door01_dynamic.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/props_doors/door01_dynamic.mdl"!
10
Compacting texture/material tables...
Reduced 192 texinfos to 114
Reduced 22 texdatas to 22 (474 bytes to 474)
Writing C:\Users\Татьяна\Documents\good1.bsp
0 seconds elapsed
** Executing...
** Command: "D:\Games\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "D:\Games\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\Татьяна\Documents\good1"
Valve Software - vvis.exe (Aug 27 2013)
4 threads
reading c:\users\Татьяна\documents\good1.bsp
reading c:\users\Татьяна\documents\good1.prt
LoadPortals: couldn't read c:\users\Татьяна\documents\good1.prt
** Executing...
** Command: "D:\Games\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -game "D:\Games\Steam\SteamApps\common\Counter-Strike Source\cstrike" "C:\Users\Татьяна\Documents\good1"
Valve Software - vrad.exe SSE (Sep 16 2013)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\Татьяна\documents\good1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.05 seconds)
1066 faces
2 degenerate faces
417610 square feet [60135872.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0155 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 81/8192 972/98304 ( 1.0%)
brushsides 531/65536 4248/524288 ( 0.8%)
planes 654/65536 13080/1310720 ( 1.0%)
vertexes 1479/65536 17748/786432 ( 2.3%)
nodes 593/65536 18976/2097152 ( 0.9%)
texinfos 114/12288 8208/884736 ( 0.9%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1066/65536 59696/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 333/65536 18648/3670016 ( 0.5%)
leaves 602/65536 19264/2097152 ( 0.9%)
leaffaces 1109/65536 2218/131072 ( 1.7%)
leafbrushes 287/65536 574/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6127/512000 24508/2048000 ( 1.2%)
edges 3287/256000 13148/1024000 ( 1.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 48/32768 480/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 693/65536 1386/131072 ( 1.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1147664/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 5045/393216 ( 1.3%)
LDR ambient table 602/65536 2408/262144 ( 0.9%)
HDR ambient table 602/65536 2408/262144 ( 0.9%)
LDR leaf ambient 371/65536 10388/1835008 ( 0.6%)
HDR leaf ambient 602/65536 16856/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/726 ( 0.1%)
pakfile [variable] 105651/0 ( 0.0%)
physics [variable] 35003/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2621
Writing c:\users\Татьяна\documents\good1.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Татьяна\Documents\good1.bsp" "D:\Games\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\good1.bsp"
** Executing...
** Command: "D:\Games\Steam\SteamApps\common\Counter-Strike Source\hl2.exe"
** Parameters: -game "D:\Games\Steam\SteamApps\common\Counter-Strike Source\cstrike" +map "good1" -steam